10+ mins.
4+ players
Small Space with Tables
3
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Discussion-based activity Learn about extreme weather events
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Practice making decisions to prepare for disasters Friendly competition
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Before the Storm deck of cards (included in the back of the booklet)
FACILITATION GUIDELINES
DEBRIEFING QUESTIONS
MATERIALS
LEARNING OBJECTIVES
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Ask for a volunteer from each group to be the judge for the game.
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Shuffle the time cards and have the judge place one on the table. This represents the lead-time of a forecast: how much time is expected to elapse between the issue of the forecast and the actual occurrence of the forecast event. When groups go through all 3 time cards, reshuffle and then continue playing.
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Shuffle the forecast cards and have the judge place one in front of/ next to the time card.
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Shuffle the action cards and distribute four cards to each player (except the judge). Some cards might be blank, tell the players that that is OK!
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Inform players that they should play just one action card per turn, face down. The action cards correspond to recommending a plan for disaster preparedness in response to the forecasts and time given to prepare. The aim is to have a card that will be chosen by the judge as the most appropriate action for that lead time.
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Note: When a player writes their own card, they must only write down one action (not multiple actions).
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Have the judge shuffle and review the action cards. Players can try to convince the judge that their card is the best.
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The judge awards 1 point to the best choice (that player keeps the action card in their score pile).
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If two players have the same winning card, they both keep it and get 1 point each.
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Continue play for 6+ rounds (1 forecast card is 1 round). The player with the most cards in their score pile wins. Ties are friendly (multiple winners result in a tie).
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Did you have fun playing this game?
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What did you learn that you didn't know before?
N/A