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Hop 'til you Drop
Resilience Strategies
Mitigation Strategies
Climate Change Impacts
Climate Change Causes
Game Duration
Number of Players
Facilitation Difficulty
Space Size

5-10 mins.

4+ players

Large Space

5

  • Learn about urban resilience plans and which are most effective

  • Chalk

  • Game cards (index cards)

FACILITATION GUIDELINES

DEBRIEFING QUESTIONS

MATERIALS

LEARNING OBJECTIVES

  1. Split the students into “X” groups of 3-8 players each.

  2. Draw “X” paths using the chalk (try to make them similar distances from start to finish and the same number of left and right turn options. If you can make the paths identical, that would be ideal). Assign a different group to each path.

  3. Place the game cards with the questions facing up at each intersection where students must make a choice.

    • Write the resilience plan questions on one side with the 2 options for answers. On the other side, write which answer corresponds to which direction on the path. The better answer should correspond to the shorter path.

    • Example question: If strong winds are predicted to occur, would you first:

      • a. Secure any loose outdoor items

      • b. Buy food to store

        • --> The best answer is "a", secure any loose outdoor items. Winds could cause items to damage homes or injure people while storing food is not as important in this particular situation.

  4. Explain to the students that there are different climate change disasters that are about to occur, so they will be tasked with the decision of which resilience plan to use in each disaster situation. Tell them that they are in a race to complete the path the quickest. They should be trying to answer correctly so that you can take the fastest route to the finish.

  5. Explain to the students that they must complete the course by hopping (decide if you’d prefer them to hop on one foot or both feet).

  6. Have the students get to their starting point on the paths and once they are all in positions, let them know that they may begin.

  7. If possible, have the students tell the teachers/instructors what their decision is at each intersection before moving on during the game (best scenario is if one instructor is assigned to each group).

  8. After the students have informed their instructor, have them flip over the index card to reveal which direction corresponds to which answer and have them follow the corresponding direction for their answer.

  9. Have the students continue hopping and answering the index card questions at each intersection until they have completed the entire path.

  10. Congratulate the team that completes the game the quickest, but allow the other groups to complete their path so that they are able to answer all of the questions/scenarios.

  1. The group that finished the fastest, what decisions did you make? The group thatfinished last, what decision did you make?

  2. Are there any decisions that you would change now that the game is over?

N/A

ADDITIONAL

Hop 'til you Drop

Download

the Booklet

Download as PDF

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